Text Adventure Game
Clean, extensible text based C++ game engine with a systems-focused approach, including data-driven projects like text-based game engines that emphasize robust parsing, clear architecture, and maintainable design.
I'm Walter, a software engineer focused on C, C++, and Java. I care about reliable systems, clear design, and practical engineering decisions.
Clean, extensible text based C++ game engine with a systems-focused approach, including data-driven projects like text-based game engines that emphasize robust parsing, clear architecture, and maintainable design.
A header-only, multithreaded C++ path-tracing raytracer that renders physically based scenes with BVH acceleration, textured/procedural materials, and volumetric scattering to high-quality PPM and HDR outputs.
A Rust CLI weather app that geolocates you automatically (or reads a hardcoded location from config), pulls live forecasts from Open-Meteo, and renders a color-coded terminal dashboard with current conditions, hourly precipitation odds, and a multi-day outlook.
I build performance-minded software in C, C++, and Java, with a desire to write idiomatic and maintainable code. When I am not coding, you can often find me taking photos with my DSLR camera, playing games with my friends, or reading a book Currently reading Most recently finished .
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